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  • 《景觀設(shè)計(jì)學(xué)》2018年第2期

    作 者:
    尼爾·林奇(Neil LEACH),李小江(Xiaojiang LI),曹靜(Jing CAO)等
    類 別:
    景觀
    出 版 社:
    高等教育出版社有限公司
    出版時(shí)間:
    2018年4月

俞孔堅(jiān)?人工智能與未來(lái)景觀設(shè)計(jì)——《景觀設(shè)計(jì)學(xué)》2018年第2期“主編寄語(yǔ)”

Artificial Intelligence and Future Landscape Architecture, By Kongjian Yu


自18世紀(jì)60年代起,工業(yè)革命的推進(jìn)使機(jī)器做功代替了絕大部分簡(jiǎn)單的人力勞動(dòng);到了20世紀(jì)50年代,人類開始致力于研究用計(jì)算機(jī)代替人腦,探索通過(guò)“人工智能”替代和延展人類復(fù)雜腦力勞動(dòng)的途徑。半個(gè)多世紀(jì)過(guò)去了,我們似乎已初嘗勝果,同時(shí)卻也在人造的智慧面前節(jié)節(jié)敗退:1997年5月,國(guó)際商業(yè)機(jī)器公司研發(fā)的計(jì)算機(jī)“深藍(lán)”在國(guó)際象棋比賽中擊敗了世界冠軍加里·卡斯帕羅夫;2016年3月,谷歌旗下“深度思維”公司開發(fā)的“阿爾法狗”在韓國(guó)首爾圍棋“人機(jī)大戰(zhàn)”中擊敗了世界冠軍李世石;2017年10月,類人機(jī)器人“索菲亞”被授予沙特阿拉伯國(guó)籍,由此擁有了與人類同等的權(quán)利!今天,全球普及的無(wú)人機(jī)、投入路試的無(wú)人駕駛汽車,以及越來(lái)越多的無(wú)人商店和機(jī)器人服務(wù),正在將人類自身的就業(yè)空間不斷壓縮……是喜是憂,眾說(shuō)紛紜—這和當(dāng)年人們面對(duì)汽車和火車的態(tài)度別無(wú)二致!但無(wú)論個(gè)體或群體的態(tài)度如何,有一點(diǎn)是明確的:人工智能時(shí)代已經(jīng)到來(lái),要么擁抱它,要么被它所淘汰。

作為景觀設(shè)計(jì)師,我們擁抱人工智能,因?yàn)樗咕坝^信息的采集、儲(chǔ)存、分析變得空前高效和準(zhǔn)確,我們也得以應(yīng)用前所未有的方式去再現(xiàn)、感知和體驗(yàn)景觀。借助高精度的無(wú)人數(shù)碼相機(jī)和空間信息處理設(shè)備,以及功能日益強(qiáng)大的地理信息系統(tǒng),我們可以瞬間實(shí)現(xiàn)對(duì)地球上任意偏遠(yuǎn)景觀的數(shù)字化再現(xiàn)—這在十年前甚至都無(wú)法想象!如今,功能強(qiáng)大的計(jì)算機(jī)能夠以驚人的速度、精確度和最絢麗的表達(dá)方式將景觀設(shè)計(jì)作品呈現(xiàn)出來(lái),并通過(guò)虛擬現(xiàn)實(shí)技術(shù)和增強(qiáng)現(xiàn)實(shí)技術(shù)使之達(dá)到令人難以置信的真實(shí)程度,鮮活地展現(xiàn)在大眾和決策者面前!仿佛是在隨心所欲地改變著地球表面!

我們擁抱人工智能,因?yàn)樗鼧O大地解放了我們的大腦,使設(shè)計(jì)回歸于創(chuàng)造。大量的邏輯計(jì)算、理性分析,以及繁重的制圖和設(shè)計(jì)表達(dá)工作,可以最大限度地交由計(jì)算機(jī)來(lái)完成。人類將充分發(fā)揮大腦的創(chuàng)造性功能,如情感表達(dá)、藝術(shù)審美和靈感觸發(fā)。對(duì)于景觀設(shè)計(jì)學(xué)而言,人工智能的出現(xiàn)既是機(jī)遇也是挑戰(zhàn),其意味著當(dāng)下景觀設(shè)計(jì)師的教育和培養(yǎng)體系亟待革新,尤其需要在創(chuàng)新設(shè)計(jì)和人機(jī)互動(dòng)方面實(shí)現(xiàn)質(zhì)的飛躍。

我們擁抱人工智能,因?yàn)槿斯ぶ悄軐⒏淖兾覀兊纳罘绞?,并為設(shè)計(jì)師創(chuàng)造更加理想的人居環(huán)境提供潛在機(jī)遇。工業(yè)化的機(jī)器和與之相適應(yīng)的灰色基礎(chǔ)設(shè)施(諸如大面積的停車場(chǎng)、巨大的排水管道、能源供給和儲(chǔ)存系統(tǒng)等),在提供城市生活所必須的服務(wù)的同時(shí),也使城市景觀變得無(wú)趣、危險(xiǎn)、丑陋、浪費(fèi)!而智能化的城市為我們改變這一現(xiàn)狀創(chuàng)造了機(jī)會(huì):智能汽車和新型交通系統(tǒng)的出現(xiàn)可以使停車場(chǎng)面積縮減至少三分之二,馬路也不必如此寬闊,由此節(jié)省出的土地將更多被用作城市綠地和休閑空間;智能化的雨洪管理系統(tǒng)可以將大量冗余的排水管道轉(zhuǎn)變?yōu)閮?chǔ)水空間,使水資源利用更加高效和可持續(xù)……

我們擁抱人工智能,因?yàn)樗](méi)有湮滅人類對(duì)于景觀的追求,反而啟發(fā)人們將現(xiàn)實(shí)景觀視作寄托人類生活理想的載體。正如電影《頭號(hào)玩家》所揭示的,虛擬現(xiàn)實(shí)的景觀體驗(yàn)無(wú)疑將充斥智能時(shí)代的每個(gè)角落。但在影片結(jié)尾,贏得美麗虛擬世界“綠洲”所有權(quán)的玩家卻限制了游戲開放時(shí)間,鼓勵(lì)人們回歸真實(shí)的生活場(chǎng)景和景觀體驗(yàn)。因此,創(chuàng)造具有夢(mèng)境般體驗(yàn)的現(xiàn)實(shí)景觀將成為人工智能時(shí)代頗具競(jìng)爭(zhēng)力的領(lǐng)域—也就是說(shuō),設(shè)計(jì)和創(chuàng)造美麗的景觀將是面向未來(lái)的重要職業(yè)。

最后,我們擁抱人工智能,因?yàn)樵谶@個(gè)人工智能逐漸替代、擊敗甚至摧毀人類的時(shí)代,如果世界上只剩下最后一個(gè)人類,那么,這個(gè)人必定是一位設(shè)計(jì)師!

 

譯   薩拉·雅各布斯   張健

 

Since the 1760s, the industrial revolutions have liberated majority of human labor through machine production. By the 1950s, people started to explore how to equip Artificial Intelligence (AI) with complex cognitive function and let it do works even unachievable for human. For the past fifty years, we seem to have achieved some victory at the cost of losing ground in the face of AI, a product made by humans ourselves: In May 1997, the IBM (International Business Machines Corporation) computer Deep Blue defeated world champion Garry Kasparov in a chess game; in March 2016, the AlphaGo developed by DeepMind, a Google subsidiary, defeated world champion Lee Sedol in the Man versus Machine Go Game held in Seoul, Korea; and in October 2017, the humanoid robot “Sofia” was granted Saudi Arabian citizenship. Quadcopters, driverless cars, and other unmanned services are challenging the need for some human occupations. Should we worry about this? Worry or not, it is the same attitude people once had towards cars and trains! Regardless, one thing is clear: the age of AI has arrived and if we do not embrace it, we will only be eliminated by it.

We landscape architects embrace AI because it enables the collection, storage, and analysis of landscape information to be more efficient and accurate, and allows us to reproduce, perceive, and experience landscapes in unprecedented ways. With the help of high-precision unmanned digital cameras, spatial processing equipment, and increasingly powerful geographic information systems, we can instantaneously digitize and reproduce any remote landscape on Earth — something that was unimaginable ten years ago! Today, computers can represent newly designed landscapes with incredible speed, precision, and gorgeous expressions (by means of virtual reality and augmented reality technologies) that vividly convey design ideas to the public and decision-makers. It seems that we are changing the surface of the earth freely.

We embrace AI because it allows us to return to creation and design. Many calculations, analyses, and tedious drawing and modeling work are already being done by computers, leaving people more time on emotional expression, artistic appreciation, and brainstorming. The emergence of AI is both an opportunity and a challenge for Landscape Architecture, and the education and training of landscape architects need to  introduce new forms of innovative design and human-machine interaction.

We embrace AI because the changes in lifestyle will provide opportunities for designers to create more desirable living environments. Machines as well as the supporting grey infrastructures such as parking lots, high-capacity drainage channels, and energy supply and storage systems provide services to urban life, but they also make the urban landscape boring, dangerous, ugly, and wasteful. Intelligent cities have created opportunities to change this situation. Smart cars and new transportation systems can reduce parking area by at least two-thirds and narrow the redundant roads. This will save more land for urban greenery and recreational spaces. Additionally, the intelligent stormwater management systems which creatively use redundant drainage pipelines to store water make the use of water resources more efficient and sustainable....

We embrace AI because it has not dampened our attention to landscape, but rather made us regard the reality landscape as a sustenance reflecting our desire to live. As revealed by the movie Ready Player One, the virtual reality landscape experience will play an important role in the smart age. But at the end of the movie, to everyone’s surprise, people were encouraged to return to the real life and real landscape experience by the new owner of “Oasis.” So it is believed that creating reality landscapes with dreamlike experiences will be a competitive field in the age of AI, and the design and creation of landscape will be one of the most important professions.

We embrace AI although in the age when AI is gradually replacing, defeating or even destroying humans. That is because we believe that if there is only one human left in the world, he or she must be a designer!


Translated by   Sara JACOBS   Angus ZHANG

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2018-06-04 18:17:54

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