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德國波鴻棋盤游戲景觀設計 | Sowatorini Landschaft

SOWATORINI 2021-07-14
原創(chuàng)
  • 項目名稱:
    Brettspiel (棋盤游戲)
  • 項目地點:
    休斯曼廣場,德國波鴻
  • 設計公司:
  • 委托方:
    德國波鴻市政府
  • 建成時間:
    2020年10月

初始定位

STARTING POSITION


在未來幾年,德國波鴻內城最大也是最重要的廣場——休斯曼廣場,將會被徹底地重新設計。在這項翻新工程開工之前,波鴻市政府發(fā)現(xiàn)可以通過一種不同尋常的方法,將內城轉化為一個開放空間,在城市中心為市民提供玩耍娛樂場所。

One of the largest and most important inner-city squares in Bochum, Husemannplatz, will be completely redesigned in the coming years. The city of Bochum saw the last phase before the renovation as an opportunity. As an opportunity to try out inner city as an open space and, specifically, to make playing in the city center tangible with unusual ideas. 


SOWATORINI Landschaft Brettspiel Top view.jpg

?Patrick Lambertus 

▼ 數(shù)十位兒童同時玩耍 

Dozens of children playing at the same time ?Sebastian Sowa 

SOWATORINI Landschaft Brettspiel 1.jpg

SOWATORINI Landschaft Brettspiel 2.jpg

?Alexander Luna



設計態(tài)度

ATTITUDES


1. 我們設計的并不是一個臨時的游戲場地,而是一個臨時的景觀。

2. 這個場所是一個無論男女老少都會激發(fā)出好奇心的地方。

3. 這個場所的臨時性和實驗性都必須是可見的。

1. We don't want a temporary playground, we want a temporary landscape!
2. It should be a place that arouses curiosity, regardless of age.
3. The temporary, the experimental must be visible.


▼周六下午的高峰期

Rush hour at Saturday afternoon ?Sebastian Sowa 

SOWATORINI Landschaft Brettspiel 5.jpg


?

設計概念

CONCEPT


設置木板游戲的初衷是為了打破廣場死板的對稱結構。這樣,木板游戲破掉了廣場本身的軸對稱,在混亂的形態(tài)中創(chuàng)造出對立關系。90個左右的木板猶如細網絡一般覆蓋了整個廣場,每片木板呈水平放置,相互重疊,或傾斜或有著障礙物。

The starting point of the board game is to break the rigid symmetry of the square. The board game refuses idiosyncratic axiality and seeks tension in a form that brings a chaotic moment to the square. About 90 boards lay across the square like a network of narrow webs. The boards run horizontally, dip one below the other, are inclined or have gaps that have to be overcome.


SOWATORINI Landschaft Brettspiel 11.jpg

?Alexander Luna 


但是在混亂的背后,卻還是內含邏輯的:每塊木板都是相同長度,并且相互連接成行。沒有任意一塊是單獨存在的,它們始終都至少和另外一塊木板連成線。這樣有意為之的混亂使得場地有一種富有創(chuàng)造性的平衡,而設計整體還是清晰可辨的。對我們來說,這不僅是一個游戲場地,更是一個對所有人開放的、暫時的、雕塑性的景觀。這件作品的外觀也凸顯了其臨時性和實驗性。

Behind the chaos, however, lies the logic that all boards are the same length and at the same time part of a row. No board is single, but always in line with at least one other board. A decision to bring the work into a creative balance and to make it legible despite all, even conscious disorder. A place that is not a playground for us, but a temporary, sculptural (play) landscape that is open to everyone. And a work that makes the temporary and experimental character visible in its appearance.


▼ 鋸齒型的線條是景觀的一部分

The jagged lines are part of the landscape ?Alexander Luna

SOWATORINI Landschaft Brettspiel 9.jpg

▼ 在三個平臺其中之一休憩

Rest in one of the three platforms ?Alexander Luna 

SOWATORINI Landschaft Brettspiel 10.jpg



技術手法

TECHNOLOGY


由于廣場整體翻新,我們才能將有鋼鐵支架的地板固定在花崗巖板上。這樣焊接在鋼鐵支架上的螺紋桿就能用堅固的螺母固定在想要的高度。使得工程在應對中下層土情況變化時,結構依然具有一定的靈活性。螺紋桿一共有三種不同的高度,最高的螺紋桿還包括一塊不高于60厘米的木板,來防止由于墜落而受傷。為了增加可玩性與可靠性,落葉松木板經過刨平,磨砂,上釉工序,同時為了在多樣的場地中突出作品,木板邊緣也涂上了對比度較大的顏色??捎|碰的警示帶放置在場地附近,可以讓路人注意到場地情況。

The reconstruction of the square allowed us to screw the base plates of the steel consoles into the granite surfaces. Threaded rods are welded to the plates on which steel consoles can be screwed to the correct height with sturdy nuts. This allowed a certain amount of flexibility to react to the conditions of the subsoil during the construction process. There are a total of 3 different heights of the threaded rods, the maximum height including the board always remains below 60cm in order to take the fall protection into account. The larch boards are planed, sanded and glazed in a contrasting color on the edges in order to make the playability more reliable and to emphasize the work in a very heterogeneous environment, also visually. A tactile warning strip was affixed around the work to draw the attention of passers-by to the situation.


▼ 平面圖

Site Plan ?SOWATORINI Landschaft

SOWATORINI Landschaft Brettspiel site plan.jpg 

▼ 剖面圖

Sections ?SOWATORINI Landschaft

SOWATORINI LAndschaft Brettspiel sections.jpg

▼ 細部設計圖

Detail Section ?SOWATORINI Landschaft

QQ截圖20210714152804.png

QQ截圖20210714152821.png



設計過程

PROCESS


通過和市政的多個專家部門合作,項目推進得非常迅速,工作重點集中在將不熟悉的事物變成現(xiàn)實。在幾個月之內,我們解決了多個相似的公共空間項目中產生的問題。

Together with the city's various specialist departments, the project was preceded by an intensive process in which the focus was always on making the unfamiliar possible. Over the course of several months, we were able to solve the numerous questions and problems that such a project in public space brings with it.


SOWATORINI Landschaft Brettspiel Team photo.jpg

?SOWATORINI Landschaft 


該項目的設計基于初期的草稿和可視化的實體模型,隨后轉入更細節(jié)的規(guī)劃(場地平面,剖面圖和透視),而這也是自行組裝結構的基礎。

The work was designed on the basis of the first sketches and visualizations in the physical model and then translated into more detailed planning (site plans, sections and views), which was the basis for self-assembly.


SOWATORINI Landschaft Brettspiel model.jpg

?SOWATORINI Landschaft 



后期回顧

REVIEW


Juliane von Hagen在《花園和景觀》中評價該項目為“由木制步道組成的挑竹簽似的結構,簡約卻具有說服力,充滿了著市井氣的活力”?!霸撗b置尤其吸引年輕人來攀爬,走平衡木或者跳躍。他們利用木板指引的行動路線,按照自己的想法發(fā)明出新的游戲… 有時你甚至會屏住呼吸,因為可能會遇到障礙或者跌倒。但是,無盡的可能性和挑戰(zhàn)帶來的刺激與快感很容易讓人忘記危險。在高峰時間,大約數(shù)十位兒童同時在場地內玩耍。而障礙賽運動員將這個景觀看作是他們的永久的訓練地點。也有滑滑板的年輕人在這個裝置上進行跳躍訓練,其他人也可以在木板上和平臺內感到非常舒適自在。

補充說明:該項目沒有造成任何嚴重的傷害,維護費用也很低廉,沒有遭到任何人為破壞。

Juliane von Hagen writes about the “dynamic hustle and bustle on the simple but convincing Mikado made of wooden walkways” in Garten + Landschaft: “The installation encourages young people in particular to climb, balance and jump. They develop games with their own rules that guide their movements on the board sculpture. (...) Sometimes you catch your breath because stumbling and falling are conquests. The euphoria about the endless possibilities and challenges, however, whitewashed any pain. At peak times, dozens of children are playing by their own rules at work at the same time. Course athletes have established the landscape as a permanent training location. Young people with stunt scooters jump over the installation. Still others just make themselves comfortable on the boards and platforms.
In addition: No serious injuries, surprisingly low maintenance costs and simply no vandalism at all.


▼ 跑酷的人群在進行訓練

Parkour crowd in training ?Sebastian Sowa 

SOWATORINI Landschaft Brettspiel 7 Parcours.jpg

SOWATORINI Landschaft Brettspiel 4.jpg

SOWATORINI Landschaft Brettspiel 8.jpg

SOWATORINI Landschaft Brettspiel 3.jpg

?Alexander Luna 


項目信息

項目名稱:Brettspiel (棋盤游戲)

項目地點:休斯曼廣場,德國波鴻

客戶:德國波鴻市政府

項目團隊:SOWATORINI Landschaft

設計合作:Jens Kothe

時間線:設計-2019年底至2020年3月;建造-2020年5月底;安裝-2020年6月至10月


版權聲明:本文版權歸原作者所有,請勿以景觀中國編輯版本轉載。如有侵犯您的權益請及時聯(lián)系,我們將第一時間刪除。

投稿郵箱:info@landscape.cn

項目咨詢:18510568018(微信同號)

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玫瑰花@小王子:  你好,請問下這個項目設計中的每一塊平衡板是固定的還可以活動的呀?比如我走上一邊,另一邊會被撬動起來么?
2022-09-23 09:39:16

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